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"Memory access out of bounds" error with WebGL and Chrome

Open DaveKap opened this issue 7 years ago • 1 comments

StandaloneFileBrowser.SaveFilePanel and StandaloneFileBrowser.OpenFilePanel calls seem to give Chrome on Windows 10 a "Memory access out of bounds" error that freezes the WebGL player for Unity and, obviously, doesn't open a file panel for usage.

DaveKap avatar Nov 06 '18 20:11 DaveKap

I got the same error when I wrongly used the 'StandaloneFileBrowser.OpenFilePanel' for the WebGL platform. After I read and implemented the sample code ('CanvasSampleOpenFileText.cs' and 'CanvasSampleSaveFileText.cs') in my app, it did work with no errors.

HubertKrawczyk avatar May 18 '21 15:05 HubertKrawczyk