UnityStandaloneFileBrowser
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macOs: Crash after pressed cancel using OpenFilePanelAsync
On macOS whether you are in editor or built app, the application would crashed after opening file manager and pressed cancel
I am exactly the same as the problem I encountered. Is it solved?
Same observed here, yet trying to reproduce it voluntarily fails.. In my case the dialog panel remained open quite a while before I tried to press cancel. The debug log showed:
2020-04-21 14:25:04.181 UnityMol_1.0.39[65713:15787844] init
An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.
(Filename: Line: 377)
Do not use asynchronous operations, use synchronous methods I have solved this problem