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UnityEditor.dll assembly is referenced by user code, but this is not allowed
When build on windows I got:
Build completed with a result of 'Failed' in 6 seconds (6210 ms)
UnityEditor.dll assembly is referenced by user code, but this is not allowed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I've changed dll config as:
Any idea?
- Unity: 2022.3.0f1
- Script Backend: IL2CPP
- Api Compatibility Level: .NET Standard 2.1
Can confirm this happens here as well