three-gpu-pathtracer
three-gpu-pathtracer copied to clipboard
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Might require enabling material order to be more consistent / identifiable. Can also implement a version for procedural marching. Instead of just a function that returns a surface property from...
Do we need two? (PathTracingSceneGenerator, DynamicPathTracingSceneGenerator)
When refraction sample an ior range and color based on light wavelength associated with ior.
https://codesandbox.io/s/drei-ground-projection-demo-f890jl
https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-textures-part-1/
To see where performance intensive sections are. Opacity, for example, is really expensive since it adds quite a few extra traversals.
https://casual-effects.com/data/