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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

Results 178 three-gpu-pathtracer issues
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In lieu of the gradient option?

help wanted

Currently just using a hemisphere model

help wanted
quality

How will mesh bvh emeritus web workers work?

help wanted

- https://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/Russian_Roulette_and_Splitting - https://computergraphics.stackexchange.com/questions/2316/is-russian-roulette-really-the-answer - http://graphics.stanford.edu/courses/cs348b-16-spring-content/lectures/14_path/14_path_slides.pdf

help wanted
performance

ie this transparent red orb is emitting light but in the transparent bits it does not look like it. The emission should contribute at least SOME opacity to the final...

help wanted

To avoid oversampling across screen diagonal (similar to postprocessing package)

help wanted
performance

Related to #48 If gradients are going to be supported / used for backgrounds / environments it would simplify things to just support them via a texture rather than interpolated...

enhancement
help wanted

- Provide 2 BVH -- a "from" and "to" BVH - Provide a special traversal function that samples both with interpolation between the two - When path tracing randomly select...

enhancement

When no transmissive surfaces are present there's no reason to traverse all surfaces so any hit can be used, for example.

performance