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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

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https://www.lilysoft.org/CGI/SR/Spectral%20Render.htm

- https://dassaultsystemes-technology.github.io/EnterprisePBRShadingModel/spec-2022x.md.html#components/core/dielectricbsdffortransparentsurfaces - https://twitter.com/lisyarus/status/1786523192229580945 - https://twitter.com/lisyarus/status/1786485914539028921

**Describe the bug** This new assets renders incorrectly: https://github.com/KhronosGroup/glTF-Sample-Assets/pull/123 https://github.com/KhronosGroup/glTF-Sample-Assets/blob/e51c108880863c3d1ee161341a0d834a9152278c/Models/SheenWoodLeatherSofa/glTF-Binary/SheenWoodLeatherSofa.glb **Screenshots and Repro Model** * WebGLRenderer ![Screenshot 2024-05-23 at 10 48 05 AM](https://github.com/gkjohnson/three-gpu-pathtracer/assets/97088/3d41d279-2402-4e89-a2d7-4293a08930a3) * PathtracerRenderer ![Screenshot 2024-05-23 at 10 47...

bug

previous version (0.0.20) areaLight example has TransformControls and it helps how to draw overlay at PathTracedScene, After interface changed, TransformControls removed. so i try to restore it related : https://github.com/gkjohnson/three-gpu-pathtracer/issues/639...

When the shape key changes, the canvas does not respond to the change. Or shold i reset scene? Demo site: https://codepen.io/chengda-ma/pen/dyEZqPd **Platform:** - Library version: [v0.0.23]

bug

I manage to add the new visibleSurface value, but I couldn't find a way to render the texture as helper. So I believe I need some help here. I should...