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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

Results 178 three-gpu-pathtracer issues
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So the results are reliable for regression testing

Always thanks you for maintain amazing library I tried to add bumpMap support like three.js but I got half success(bumpMap Rendered in only two faces and other faces are black)...

enhancement

Encapsulate the texture sampling logic and reuse in the "attenuate hit" function

Ie render and read back the data for processing and rendering.

Related to https://github.com/gkjohnson/three-gpu-pathtracer/pull/563#issuecomment-2001504859 **FilterGlossyFactor 0** ![image](https://github.com/gkjohnson/three-gpu-pathtracer/assets/734200/2526ecce-08d6-4af2-8b85-3292169e53d5) **FilterGlossyFactor 0.75** ![image](https://github.com/gkjohnson/three-gpu-pathtracer/assets/734200/2937783f-f88d-46e6-9290-15b4ac320418)

When trying to use the pathtracer to render a scene that includes many meshes (mostly boxes) with internal and face materials, the tracer seems to use the wrong materials (images...

enhancement

By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker. I discovered the...

enhancement

When creating a 1, 1 white texture for the environment map we get this strange split:

bug