three-gpu-pathtracer icon indicating copy to clipboard operation
three-gpu-pathtracer copied to clipboard

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

Results 178 three-gpu-pathtracer issues
Sort by recently updated
recently updated
newest added

Three-mesh-bvh simple demo no longer works, either. Should create a chrome android bug.

bug
browser / device issue

Related to #274 See here: https://github.com/gkjohnson/three-gpu-pathtracer/blob/1bb778bc79669918e8b40bc80cd32b1a6e7dad0d/src/materials/PhysicalPathTracingMaterial.js#L891-L902 Maybe it makes sense to be able to determine the specular PDF without getting the full set of material properties.

bug

Likely related to ior changes in #260 ![image](https://user-images.githubusercontent.com/734200/193742648-7fe2a295-ea24-4d77-90a6-fc28da6f1944.png)

bug
quality

With charts and 3d visuals https://twitter.com/BenHouston3D/status/1577013912007888896

Jitter is what makes raytracers grainy, by shooting pixels at slightly different directions than normal. This allows disabling it, for tasks that don't need it.

Would require special handling since the material is set to a mesh basic material. Perhaps this project can export one?