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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

Results 178 three-gpu-pathtracer issues
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https://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a_notes.pdf

- https://www.shadertoy.com/view/Dtl3WS - https://twitter.com/AnatoleDuprat/status/1612249865307947008 - https://www.shadertoy.com/view/cll3R4 - https://twitter.com/AnatoleDuprat/status/1606065558406864896

quality

#466 removed tiled blending due to seeming lack of support on ios. Though the float blend extension only seems to indicate that it's only for float32 targets.

#466 adjusts the env maps to use half float values rather than 32 bit values to accommodate devices like iphones that don't support blending or using interpolated float buffers. Is...

bug
browser / device issue

_I am willing to put $200 towards a PR that implements this feature._ **Feature Request** Shadow catcher is an important feature that is present in most renderers. It is also...

enhancement
bounty

**Is your feature request related to a problem? Please describe.** As a user I would like to instantly render my gltf / glb file without needing to clone the repo,...

enhancement

https://twitter.com/Sketchfab/status/1651436074118291456