three-gpu-pathtracer
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Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
https://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a_notes.pdf
- https://www.shadertoy.com/view/Dtl3WS - https://twitter.com/AnatoleDuprat/status/1612249865307947008 - https://www.shadertoy.com/view/cll3R4 - https://twitter.com/AnatoleDuprat/status/1606065558406864896
#466 removed tiled blending due to seeming lack of support on ios. Though the float blend extension only seems to indicate that it's only for float32 targets.
#466 adjusts the env maps to use half float values rather than 32 bit values to accommodate devices like iphones that don't support blending or using interpolated float buffers. Is...
_I am willing to put $200 towards a PR that implements this feature._ **Feature Request** Shadow catcher is an important feature that is present in most renderers. It is also...
**Is your feature request related to a problem? Please describe.** As a user I would like to instantly render my gltf / glb file without needing to clone the repo,...
https://twitter.com/Sketchfab/status/1651436074118291456