three-gpu-pathtracer
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Investigate high-dimensional stratified sampling
From #3
- http://abdallagafar.com/publications/zsampler/
- https://momentsingraphics.de/ToyRenderer4RayTracing.html
- https://momentsingraphics.de/ToyRenderer3RenderingBasics.html#Stratified_random_numbers_blue_noise_
- https://graphicscompendium.com/raytracing/19-monte-carlo
- http://theinstructionlimit.com/unity-toy-path-tracer
- https://www.reddit.com/r/GraphicsProgramming/comments/ox0lvm/reducing_fireflies_in_path_tracing/