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Max distance terminated rays render as transparent when alpha is enabled

Open gkjohnson opened this issue 2 years ago • 2 comments

It should just terminate to black

gkjohnson avatar Jul 19 '22 03:07 gkjohnson

This seems to be an artifact of affording transparent objects to render the background alpha through them and there are portions of dragon model that severely bend the light such that the background is rendered from off to the side. An option could be added to disable transparent rendering through objects?

image

gkjohnson avatar Jul 20 '22 02:07 gkjohnson

In blender settings you can set glass to be transparent and set a roughness threshold:

https://docs.blender.org/manual/en/latest/render/cycles/render_settings/film.html

gkjohnson avatar Aug 03 '22 07:08 gkjohnson