coordinate-frame-converter
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A Unity utility for simply converting between different coordinate frames.
How to convert right hand matrix to left hand matrix(Unity) and back? Right hand matrix: right-handed coordinate system where positive X-axis points to the right, positive Y-axis away from the...
For use in any platform.
`ToQuaternion` basically only works with properly with Unity-frame axes because we have to assume certain conventions when pulling the new rotation order out of the axis. There even seem to...
Unity uses floats for a lot of its operations, which means there can be quite a bit of accumulated error as rotations are converted. If the quaternions, vectors, and matrices...
Right now you have to create negative or reversed rotation order frames to account for left handed or intrinsic rotation coordinate systems. It might be less confusing to allow for...