Garrett Johnson

Results 688 comments of Garrett Johnson

Optionally, at least. Or expect the user to fill this in on request resolution.

Hello! There are no active plans to add 1.1 features to the project but if you'd like to make a PR to add support for the new features I'm happy...

> implicit tiling and multiple tile contents would both need some substantial effort to implement I believe? I'd have to do a deeper dive but for multiple tile contents it...

I think this is a good idea. We can add two properties and another callback to the LRUCache to handle this. I'm having trouble coming up with names for these...

Cesium provides these functions for estimating texture byte size for compressed textures for more accuracy: https://github.com/CesiumGS/cesium/blob/0a69f67b393ba194eefb7254600811c4b712ddc0/packages/engine/Source/Core/PixelFormat.js#L341-L393

Three.js provides a function for estimating byte usage. It does not include mipmaps, though, which can be calculated by multiplying by `1 + 1/3`: https://threejs.org/docs/?q=textureu#api/en/extras/TextureUtils.getByteLength Approach: - Compute geometry, texture...

Likely because at least the whole environment afar is still loading and when the error target is lower then it takes longer for the far off tiles to reach a...

Looks like Cesium uses a single "priority" value rather than a waterfall-style fallback compare: https://github.com/CesiumGS/cesium/blob/22658a56b57b671c815647bf00ed08be8565901f/packages/engine/Source/Scene/Cesium3DTile.js#L2239-L2247

Could make implementation like the fade implementation (#421, #297) which needs to defer the full disposal of tile contents and ends up disposing of tile contents, reuploading them to the...