Texture healing on `0` looks awkward
Texture healing is a great feautre, which makes most letter-only text looks much better, but its effect on numbers can be quite awkward, especially on number zero, for example: (Xenon Variant)
Texture Healing makes the zero way too round, which looks quite unnatural in my humble opinion.
This also becomes an issue when working with longer numbers. For example this GUID has no consistency.
As far as I can tell, I don't see the same consistency issue with letters and text, so it may just be how noticeable the healing is on the 0.
Yeah, I think texture healing should not take effect on numbers. They should always be the same width.
+1
See also #145 -- it's not just the width that's affected!
Maybe digits should not have texture healings.
Agreed, a successful reading-friendly font design should be comfortable but unnoticeable. According to the documentation, this feature was supposed to make glyphs look closer to their appearance in non-monospaced fonts. 0 should not be a glyph that "needs space" since they are normally slim.
I noticed this a lot while coding some stuff in Neovim and had to turn off ligatures altogether
Fixed in ca8015b27bdc6d8e1201b1ad722f4ae3c38970d0