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Unit tests that show Tree control maintains checked/collapsed state
- Adding tests to prove that the load function
- Loads with collapsed nodes as expected
- Loads with selected nodes as expected
So after my first foray into this, I'm able to reproduce the bug, I see that the load functionality works as expected. I suspect there is a serialization issue, but everything is the same as checked state.
There's a bug somewhere, but it's really hard to track down. I got it a couple of times, but it's not consistently reproducible.
Cool, i changed the labels on the bug.
@shana I think after #698 this bug is resolved. See if you can reproduce it.
I updated the body of this this pull request. It does not solve #594 as I've learned that the problem is due to deserialization issues.
i'm pretty sure it happens every other domain reload
but data that is created after the first domain reload, is persisted after the second domain reload
touching the file system twice and focusing unity once, which is one domain reload, as i understand it, also reproduces the issue