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screenshot plugin for cordova/phonegap

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Once i installed the plugin do i have to reference any js file or edit any thing in my config xml file to make this work ? Thanks

In iOS compressionQuality is a float number between 0.0 and 1.0 (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIKitFunctionReference/#//apple_ref/c/func/UIImageJPEGRepresentation), so you need to scale quality param in iOS

call screenshot.save function fire this error "Plugin should use a background thread" . help please .

I work on Intel XDK and emulate/deploy my app on real device where `cordova-plugin` doesn't work at all - it doesn't even throw error during save, or go into `.save`...

I tried to add wkwebview to my existing ionic app . But whenever I tried to compile it in xcode for ios I got an error in screenshot.m file. Please...

Hi, with the new update of phonegap build 6.3.0 the plugin no longer works (does not get past the build stage) i think this is only compatible up to 3.7...

it seems i can't make it work at all , and i don't know what is wrong

When calling navigator.screenshot.save() on our Android test devices, the callback is never called. I traced this down in your code to the `webView.getPluginManager().postMessage("captureXWalkBitmap", this);` in the function getBitmap() of Screenshot.java....

On a device that does not support OpenGL ES 2.0 I get: ``` E/chromium( 8141): [ERROR:gles2_cmd_decoder.cc(11041)] [.Compositor-0x5b75fd30]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: E/chromium( 8141): [ERROR:gles2_cmd_decoder.cc(7613)] [.CmdBufferImageTransportFactory-0x5c6d7ad8]RENDER WARNING: texture bound to texture...