oh-my-git
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Many errors when run from CLI
Version 0.6.3 on Arch Linux
$ ./oh-my-git
ERROR: make_dir_recursive: Method failed. Returning: err
At: core/os/dir_access.cpp:185.
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics P4600/P4700 (HSW GT2)
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
At: scene/animation/tween.cpp:849.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2135.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:477.
ERROR: cleanup: Condition "allocs_used > 0" is true.
At: core/pool_vector.cpp:69.
I also have Arch in use, but with me it looks a little different:
$ ./oh-my-git
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD OLAND (DRM 2.50.0, 5.11.5-arch1-1, LLVM 11.1.0)
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2135.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:477.
ERROR: cleanup: Condition "allocs_used > 0" is true.
At: core/pool_vector.cpp:69.
Yeah, Godot is a bit over-the-top sometimes with printing warnings and errors! As long as the game functions correctly, this is no reason to worry, and stems from Godot's garbage collection.
Might be worth working through these, and cleaning them up properly, though!