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Many errors when run from CLI

Open UweSauter opened this issue 4 years ago • 2 comments

Version 0.6.3 on Arch Linux

$ ./oh-my-git 
ERROR: make_dir_recursive: Method failed. Returning: err
   At: core/os/dir_access.cpp:185.
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics P4600/P4700 (HSW GT2)
 
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
ERROR: add_child: Condition "data.blocked > 0" is true.
   At: scene/main/node.cpp:1177.
ERROR: start: Condition "!is_inside_tree()" is true. Returned: false
   At: scene/animation/tween.cpp:849.
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
   At: core/object.cpp:2135.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
   At: core/resource.cpp:477.
ERROR: cleanup: Condition "allocs_used > 0" is true.
   At: core/pool_vector.cpp:69.

UweSauter avatar Mar 26 '21 14:03 UweSauter

I also have Arch in use, but with me it looks a little different:

$ ./oh-my-git 
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD OLAND (DRM 2.50.0, 5.11.5-arch1-1, LLVM 11.1.0)
 
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
   At: core/object.cpp:2135.
ERROR: clear: Resources still in use at exit (run with --verbose for details).
   At: core/resource.cpp:477.
ERROR: cleanup: Condition "allocs_used > 0" is true.
   At: core/pool_vector.cpp:69.

chrboesch avatar Mar 27 '21 19:03 chrboesch

Yeah, Godot is a bit over-the-top sometimes with printing warnings and errors! As long as the game functions correctly, this is no reason to worry, and stems from Godot's garbage collection.

Might be worth working through these, and cleaning them up properly, though!

blinry avatar Apr 12 '21 13:04 blinry