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Decentralize, Self-host Cloud Gaming/Application

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Hi, you don't have to merge this, this pull request is more like a question, i don't know if i'm building the image right, but i'm having some problems so...

I follow by the step to run on windows. But `go run server.go` will stop at the log `Setup Video Listener`. ![企业微信截图_16342855682964](https://user-images.githubusercontent.com/5187578/137454711-a02a9c92-3922-4aa0-9c21-a7181106da92.png) I found that the powershell command `powershell -ExecutionPolicy...

I know this is a stretch for this project. I have some projects that I use webrtc video and audio chat in the experience. Is it possible to cloud stream...

So this might be a bit off topic, but still I would like to discuss this topic: My idea would be to use this project as an In-home-streaming solution (just...

See here for example: https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API

Maybe I missed this but is there currently support for audio? The diablo demo has no sound. I'm using the Brave browser.

Just saw this from cloud-game README, @giongto35 this is so cool! I have a bunch of games I bought from GoG that work great on Linux, but I can't play...