cloud-game
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Web-based Cloud Gaming service for Retro Game
I am interested to download the ROM files for the game. But I have no idea where are the game stored. /game/assets only shows a few games.
I successfully installed dosbox_pure_libretro.so as a new core and added a win95.img,but I couldn’t find "Run Installed operating system" option. The win95.img is not work.
Does your project support rtmp or other push modes Want to use a cdn or other streaming cdn service to provide it to viewers
I tried copying the ppsspp_libretro.dll core from RetroArch to the cores folder and added the game rom, however, the game did not run successfully and I found these errors. I...
If support AV1 codec , it will reduce bandwidth cost
``` worker03-1 | corrupted double-linked list worker03-1 | SIGABRT: abort worker03-1 | PC=0x7f0275a4a52b m=6 sigcode=18446744073709551610 worker03-1 | signal arrived during cgo execution worker03-1 | worker03-1 | goroutine 20 gp=0xc0001fba40 m=6...
After experiencing the game for a period of time, WebRTC will disconnect and F5 needs to refresh the page to continue the game. Can we capture the WebRTC disconnection event...
It seems that if the game save state file is too long size , will block worker process, then causing worker.exe to exit the process?
A disjoint game list within the coordinator — meaning no need for a single, unified list shared across all workers — will allow players to access specific game sets through...