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Mach-O: Add the ability to parse the dyld binding info

Open PaulDance opened this issue 2 years ago • 2 comments

Mach-O objects can contain a dyld info command that points to various data structures. Among those is the generic, weak and lazy binding info that store the set of symbol information to be imported upon loading by dyld, if I understand things correctly.

Parsing such data is really not trivial, as it involves traversing through various operation codes that gradually build symbols one by one, so having it in object would be nice. Currently, the mach_object crate offers a correct implementation: I've been using it for a work project and it seems to behave well. However, this crate does not seem to be maintained anymore and the maintainer seems unreachable. We would therefore gladly work on porting the functionality to object instead and therefore upstream part of our work.

A few questions about the contribution then:

  • Does this even have its place in object?
  • What would go in macho vs. read::macho? There aren't much definitions similar to the rest of macho, it's mostly the parsing algorithm that needs implementation.
  • Would it be desirable to add it to a higher-level API?
  • If so, should it be added directly onto MachOFile or to the Object trait and its implementation of it? Having it outside of the trait makes more sense to me because it would not be behavior common to all formats, but I'm just checking anyways.

PaulDance avatar Nov 20 '23 11:11 PaulDance

Here's some code you could take for the implementation: https://github.com/mstange/macho-stubs/blob/6dbb225e43002afe97a539682bbba731029c0fc9/src/main.rs#L140-L298

(see #377 for my use case)

mstange avatar Nov 22 '23 02:11 mstange

I was initially going to simply port it from mach_object, but this should indeed prove to be another source of inspiration. Thanks!

PaulDance avatar Nov 22 '23 12:11 PaulDance