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Sound export improvements

Open NicknineTheEagle opened this issue 3 years ago • 0 comments

  • Changed UE3 PS3 MSF sound extension from .mp3 to .msf. This is the real extension of this format as seen in numerous PS3 games.
  • Use FileType variable for extension as default when exporting USound since this var contains source file's extension.
  • Added "drop remaining data" hack from other sound classes to USound. Fixes Harry Potter and the Philosopher's Stone and probably some other games.
  • Added .umx to package extensions list.
  • Added UMusic class. It's typically used for storing tracker music in early games like Unreal, appears to be identical to USound when serialized so I added it as an alias.
  • Added mutated version of USound from Harry Potter and the Chamber of Secrets.
  • Added user option to toggle converting UE3 XMA to RIFF when exporting. vgmstream supports raw UE3 XMA so this is a viable export option now.

NicknineTheEagle avatar Jul 29 '22 19:07 NicknineTheEagle