QtDirect3D
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QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Blt-model swap effects are legacy swap effects that are predominantly superseded by their flip-model counterparts. Adjustment to the resize event is required to avoid flickering with the flip model. http://aka.ms/dxgiflipmodel...
Following https://github.com/giladreich/QtDirect3D/issues/11#issuecomment-903529681 brought to my attention that key strokes are not received anymore with the QTBUG-42183 workaround. https://github.com/giladreich/QtDirect3D/blob/91dd31cfe8c30abf575a4c85e146024c94988d14/source/QDirect3D12Widget/QDirect3D12Widget.cpp#L481-L523
During a drag event, the window container will impact QtDirect3D frames per seconds and start stuttering. ###### This issue is considerably more pronounced in real time and with—to be confirmed—iGPU....
QDirect3D currently cap itself at 60 frames per second. Changes made to FPS_LIMIT and MS_PER_FRAME are discarded. **Component** QDirect3D9Widget QDirect3D10Widget QDirect3D11Widget QDirect3D12Widget
![image](https://user-images.githubusercontent.com/28855943/221150847-051d0729-68d6-4d36-97cb-a4354f374c63.png) How can I solve it
Thanks for a great work. I want to know how to paint semi-transparent widget over a qtdirect3dwidget. I see there are some similar effects in the second picture.