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Bug: gaming:loadScores() returns an empty table on Android and crashes on iOS

Open totebo opened this issue 8 years ago • 3 comments

Android:

SceneMainmenu:onLoadScoresSuccess( d )	table: 0xcda52a40
	table
	[__target]	table
	[__target]	[__userdata]	userdata	userdata: 0xd0c3f418
	[__target]	[__events]	table
	[__target]	[__events]	[userdata: 0xccb33600]	function	function: 0xd32f64b8
	[__target]	[__events]	[userdata: 0xd0c03400]	function	function: 0xd32f64f0
	[__target]	[__events]	[userdata: 0xd0cd8c40]	function	function: 0xd32f62f8
	[__type]	string	loadScoresComplete
	[name]	string	Loop
	[id]	string	CgkIkaD7w6QJEAIQAQ
	[scores]	table
	[__userdata]	userdata	userdata: 0xcda52a78

iOS: screen shot 2017-07-21 at 14 46 43

totebo avatar Jul 21 '17 13:07 totebo

Related to 155dc3051fbd09ddd16f805d24b35eb66347cf8f probably

hgy29 avatar May 25 '18 13:05 hgy29

Was this fixed when updating the Gaming plug?

totebo avatar Dec 04 '18 09:12 totebo

I read in the list of hiscores on my game, it seems to work for me.

(this is android, I'll do some further checking to make sure though today)

AnthonyBall1966 avatar Dec 04 '18 09:12 AnthonyBall1966