gideros
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Bug: gaming:loadScores() returns an empty table on Android and crashes on iOS
Android:
SceneMainmenu:onLoadScoresSuccess( d ) table: 0xcda52a40
table
[__target] table
[__target] [__userdata] userdata userdata: 0xd0c3f418
[__target] [__events] table
[__target] [__events] [userdata: 0xccb33600] function function: 0xd32f64b8
[__target] [__events] [userdata: 0xd0c03400] function function: 0xd32f64f0
[__target] [__events] [userdata: 0xd0cd8c40] function function: 0xd32f62f8
[__type] string loadScoresComplete
[name] string Loop
[id] string CgkIkaD7w6QJEAIQAQ
[scores] table
[__userdata] userdata userdata: 0xcda52a78
iOS: 
Related to 155dc3051fbd09ddd16f805d24b35eb66347cf8f probably
Was this fixed when updating the Gaming plug?
I read in the list of hiscores on my game, it seems to work for me.
(this is android, I'll do some further checking to make sure though today)