gideros
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LiquidFun functionality request
Hi,
Some things which are missing from the LiquidFun API which would make it easier for me to use, instead of creating single particles in LUA:
- Destroying particle groups.
- Returning particle group objects after creating a particle group.
- Particle System APIs such as: GetPositionBuffer(), GetVelocityBuffer(), GetParticleCount(), GetColorBuffer()
Also updating to latest LiquidFun api would be good. Do you think we will need <32k particles in any one simulation? if so then an optimisation can done with Liquidfun.