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Missing x64 References for ExportSchemas

Open Jff007 opened this issue 3 years ago • 10 comments

When building the project, ExportSchemas fails due to missing x64 references in natives. I wanted to ask if the x64 support is still in progress or if that was an accidental error/naming issue.

Jff007 avatar Oct 25 '21 01:10 Jff007

It was ready at the time I pushed those changes, but due to an improper setup in .gitignore I didn't include some additional relevant files that were critical to those changes.

After I pushed those changes, I started a pretty large refactor so it's a non-trivial amount of work to restore those to a version that'd be compatible with the changes currently live on GitHub. I'll try to get the new stuff up soon.

gibbed avatar Oct 25 '21 01:10 gibbed

Ahh, makes sense, I'll keep an eye for when the changes get pushed. Thanks for all you do!

Edit: Hey, I also wanted to ask if you can squeeze in support to decompile/recompile the "objlib.bin". I'm not seeing it in the old toolset or the new one. It's located under the "bins.hogg" file in the "bin" folder. If you need a sample, I can provide it.

Jff007 avatar Oct 25 '21 01:10 Jff007

It was ready at the time I pushed those changes, but due to an improper setup in .gitignore I didn't include some additional relevant files that were critical to those changes.

After I pushed those changes, I started a pretty large refactor so it's a non-trivial amount of work to restore those to a version that'd be compatible with the changes currently live on GitHub. I'll try to get the new stuff up soon.

fix please

adastmin1 avatar Nov 24 '21 13:11 adastmin1

Just wanting to follow up and see if there has been any progress. Enjoyed using the program over the years, and was hoping to use it over the break.

Thanks,

Randy

RandyM87 avatar Dec 21 '21 03:12 RandyM87

Hey Gibbed,

Also wondering about a follow up to this fix for x64 missing references for ExportSchemas.

I am attempting to do some stuff with Star Trek Online and this is the only method I've found that is remotely close to helping with those efforts, however the tool doesn't appear to be working for myself due to this issue.

barkted avatar Jan 12 '22 05:01 barkted

I guess this is the monthly comment to see if there's been any traction on this? @gibbed have you made any progress solving this or with your refactor? any status update would be welcome.

bloggingninja avatar Feb 18 '22 21:02 bloggingninja

Would like to see a fix for this as well.

LeeThompson avatar Mar 03 '22 05:03 LeeThompson

Just wondering how progress on 64bit is coming along.

atatassault avatar Mar 05 '22 23:03 atatassault

Just wondering how progress on 64bit is coming along.

WM86 avatar Jun 11 '22 15:06 WM86

Hey @gibbed! Great project! Sadly the x64 compatibility is still broken. Any motivation to fix this in the future?

mkemmerz avatar May 01 '23 18:05 mkemmerz