Gianluca Tomasello
Gianluca Tomasello
I noticed this blending issue while playing with the shader 
@corredD @arose Shouldn't it be conceptually better to use getMappedDepth instead of getDepth during normal evaluation inside ```viewNormalAtPixelPositionAccurate``` ? I did some tests and there are appreciable differences
It seems there are unused variables and uniforms inside ```getOutline``` funciton in ```postprocessing.frag```. I tested outlines behavior with the commented out lines and everything seems to work fine (on opaque...
Here is what happens on Chrome if I try to rotate the view while changing trajectory frames. My current version is Version 126.0.6478.126 (Official Build) (64-bit) On Firefox it works...
I have found an issue on celShading in this configuaration: ``` metalness: 1 roughness: 0 ``` 
non-occluded pixels are fixed on the screen when moving the camera. (pixels position depends on window size and resolutionScale) Here is a state to hopefully reproduce ( my window size...
When an opaque object intersects with a transparent object, outlines from opaque object are transparent. Is this something wanted? 
# Description ### **Implement transparent ssao** 1. Added options to toggle ssao on transparency / opacity 2. Added option to toggle single / double texture approach  ## Actions -...
Here is a [test.molj](https://github.com/user-attachments/files/17365546/test.molj.txt) state to reproduce 
Just noticed that when I try to add / remove lights on the mesoscale explorer app the canvas turns black until an interaction occurs.