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You could write reactive systems that are reacting on changes of health and sending messages to your server and vice versa with the framework you prefer. You could probably send...

Let me get this straight: On your server an entity is created, based on a view component a GameObject with a Unity network component is also created. Based on this...

apparently this is due to the assembler wish won't be fixed in the miasm-dev side from what i understood, let's reopen it then :)

We should also get samples of known-weird routers

(I'd offer to have an online-accessible physical testbed at my place, have plenty of room)

A note, hodir's mage can also cast toasty fires on top of each others. Might be related.

> So campfire has a 5 min cool down. There is no way for one person to do this. As for preventing multiple players we would need to fix Gameobject...

-treeview in sidebar helps to quickly move files b/w folders. -helps with quick navigation like if i am in X folder and want to open Z folder without the need...

Another use case is allowing ultrawide mods while not having to change the global settings from "stretch to window" back to "16:9" for games that don't have ultrawide mods.

> > > > You can easily click here to change the AR on the fly ![image](https://user-images.githubusercontent.com/2002038/190710834-afcec1dd-790d-44b3-bf07-c458561f1f4e.png) Sure but obviously individual game settings ala Dolphin would be much preferred. It...