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@michelesr I would love to see this, and in fact came looking to add the same feature myself. @vysheng what would it take to get this merged, besides fixing the...

Alright. So, Meson does not have first-class support for Android and Kotlin yet, but it *should* be possible to get that to work without too much effort and boilerplate code....

Well, I used to maintain a very large (hundreds of dependencies to build) CMake-based toolchain that targeted Windows, so yes I did consider that issue. And, to be frank, I’ve...

So the easiest (not best) way to get fftw3 in there is to use its existing CMake-based build system with a wrap subproject. That’s fairly simple, and basically works as-is....

After that, I’ll look at macOS and Android. The former should be easy enough even when cross-compiling. The latter is a bit of uncharted territory for me, but the Mesa...

(By the way, one alternative to FFTW3 is FFmpeg’s implementation in libavutil. That one is much smaller and cleaner, and at least as fast.)

Well. Correction: The CMake wrap does NOT work as-is. Looks like it’s missing the right include paths too, and I’m not sure whose fault it is. Building FFTW3 and cavacore...

Okay, pushed some updates to the branch. It now includes a wrap for fftw3 that should faithfully reproduce its CMake build system, except it’s all Meson and doesn’t have the...

Well… I kinda got sidetracked into [porting fftw’s ENTIRE autotools build system to Meson](https://git.0x0.st/mia/fftw3/src/branch/meson) 😅 That’s a lot of work actually, but I promise I’ll get back to this.

I just did a quick test in a VM running an XFCE based distro in XFterm. Musikcube worked. I did some digging and the culprate seems to be UsePaletteColors. If...