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I'm not an expert on this, but is it possible the fmv is running perfect, albeit at a slightly incorrect speed and a non-crt monitor?

I couldn't figure out the best area label to add to this issue. If you have write-permissions please help me learn by adding exactly one area label.

I couldn't figure out the best area label to add to this issue. If you have write-permissions please help me learn by adding exactly one area label.

I'm noticing this with `file.abspath` as well.

Are you referring to the same bug where the title screen's emeralds aren't rendered? If so, I believe it's a gamebug unrelated to emulation.

> > Are you referring to the same bug where the title screen's emeralds aren't rendered? If so, I believe it's a gamebug unrelated to emulation. > > Hi Buzzardsoul,...

Can you try this patch? SLUS-20515 `patch=1,EE,00400214,word,00000002`

After comparing your savestates, it seems the difference on the two is that one of them has a missing chunk of gamedata, while the other one has a correctly loaded...

Having the same issue on the "BuildJet" runner (buildjet-4vcpu-ubuntu-2204) with the following options: ``` uses: ReactiveCircus/[email protected] with: api-level: 31 target: google_apis arch: x86_64 profile: pixel_6 ram-size: 4096M heap-size: 512M avd-name:...