Deleted user
Deleted user
Sorry, I accidentally closed it
> Oh! It does! Velocity is assigned to the variable `v`. So actually this could all be done in the GUI without any code changes at all! That sounds cool!...
> Alright, give this a try with one Arduino and 4 drives: Thanks, it finally worked! And how to make each subsequent Arduino a separate midi track but also with...
@DJthefirst Do you think it's worth replacing all the Arduinos in this project with esp32? If so, how to connect floppy drives, a4988 drivers for stepper motors and hdd drives...
What about your Mechanical-Midi-Music?
it also crashes when i cheat to win/lose or quit from the menu, although the error message changes slightly to this: SetShader: none game ends free(): double free detected in...
I played some games without emptying any mines and it doesn't crash, but this only seems to apply to the mines that spawn near player 0, even if i switch...
Maybe this should be a stratagus issue instead of wargus actually. I think it's the engine which frees resource units when they run down to 0. I don't know where...
Here: action/action_resource.cpp (line 822) ``` // Don't destroy the resource twice. // This only happens when it's empty. if (!dead) { if (Preference.MineNotifications && unit.Player->Index == ThisPlayer->Index && source->Variable[GIVERESOURCE_INDEX].Max >...
If I use gdb now I know the crash itself happens in CUnitManager->Init(), specifically on the line that does the delete, when it's looping through the releasedUnits list. If you...