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Deleted user
@CristobalManga just ot what vpn are you using to play multiplayer on ppsspp?
Could be the incorrect port issue because its more prevalent on Android. But if it happened with a VPN its strange... Or its that buffer size issue that also affected...
Contacted the guy and tried to play with him using socom.cc. It's true its an Android only issue. If an Android player hosts the game the infinite loop issue gonna...
Man this faking ACK seems to cause a lot of issues. I thought its the buffer size thing that was related to the loop issue thought but you say its...
For anyone else having this issue registering the models before usage using [db.RegisterModel](https://github.com/uptrace/bun/blob/1573ae7c2fffad1a7f72fd2d205e924b2fd4043b/db.go#L200) also seems to work.
Dota is dead. We are indifferent to the developers
@OCA/accounting-maintainers Do you think it's possible to merge this fix ?
I have audio so it may be hardware related, probably my most likely bet here.
Should I close this pull request?
Thank you @euri10, your reply has been very helpful and I feel my question is answered. I wonder if a function to check whether a payment link is valid and/or...