Geoffrey Horsington
Geoffrey Horsington
Greetings! Based on the logs, you have quite a few plugins which might cause the hanging. Moreover, for example, `BepInEx.GUI` is giving errors, which might also affect the game's behaviour....
There are still some patchers and plugins installed ``` [Info : BepInEx] Loaded 1 patcher method from [BepInEx.GUI.Patcher 1.0.0.0] [Info : BepInEx] Loaded 1 patcher method from [FixPluginTypesSerialization 1.0.0.0] ......
Greetings! For UnityMono games you can try using stable BepInEx 5 builds instead, for example [BepInEx 5.4.21](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.21) 6.0.0-pre.1 is, as the versioning suggests, a prerelease. It was mainly released for...
Greetings! This is part of MonoMod and has been fixed but not yet released. Please try the MonoMod binaries in https://github.com/BepInEx/BepInEx/issues/458#issuecomment-1207262119 and see if that helps.
Greetings! Thanks for the information. Is there any particular reason you need Bleeding Edge builds. If you're using some plugin, most likely you can use the current 6.0.0-pre.1 https://github.com/BepInEx/BepInEx/releases/tag/v6.0.0-pre.1 All...
Actually, I cannot replicate this using the latest version of the game downloaded from https://hololiveerror.hololivepro.com/ It seems to boot up fine using latest BE:  Using 6.0.0-pre.1 appears to work...
The error does not appear related. Besides, I haven't been able to replicate it on both the latest BE and 6.0.0-pre.1 for this game. I'll leave this issue still open...
Greetings! The issue seems to be related to [cpp2il](https://github.com/SamboyCoding/Cpp2IL) which is a separate tool used to generate files needed to modify the game. I would suggest to first try to...
Greetings! The current override was implemented to allow overwriting DLLs in the game's `Managed` folder without having to modify the folder contents. The use case is primarily for unstripping games,...
Greetings! Thank you for your PR and sorry for the wait! I see this being an issue on Windows where strings might be internally Unicode depending on mono version. However,...