Geoffrey Horsington

Results 88 comments of Geoffrey Horsington

I adjusted the OP since this is potentially a breaking feature for older BE builds. Since now registering is opt-out instead of opt-in, there could be cases where undesired types...

The overload is of course a good idea. That said, the reason this is a potentially breaking PR is because before BepInEx did not automatically inject types into Il2Cpp. In...

Unhollower version `0.4.20.0` released with changes from BepInEx/Il2CppAssemblyUnhollower#17, you should be able to update it in your PR by updating [BepInEx.IL2CPP.csproj](https://github.com/BepInEx/BepInEx/blob/master/BepInEx.IL2CPP/BepInEx.IL2CPP.csproj#L30-L32)

Greetings! The game was recently updated, which means that a lot of mods are broken. You have some mods installed, which could explain the potential issue. I suggest first trying...

Support for 2019.4.4 should be present in 6.0.0-pre.1, and the newest BE builds. As such, closing this as solved. If there are still problems, feel free to create a new...

Greetings! Among Us uses the Il2Cpp runtime. BepInEx 5 does not support games using Il2Cpp. Instead, you will have to use BepInEx 6, which is not yet released but available...

> Can I get the latest artifact of this branch for testing purposes? I'd like to try it on an ARM64 architecture, running the BOX64 emulator. Build artifacts are automatically...

> The thing now is that it doesn't seem to find any plugin in the plugins folder. I tried with a variety of diffent plugins, from simple "hello world" loggers...