Geoffrey Horsington

Results 88 comments of Geoffrey Horsington

Greetings! The current guide for preloader patchers in BepInEx 6 does not include any steps to use a template. Instead, you should create a fresh csproj and add references to...

> I'm seeing a similar case with Hollow Knight. Thank you for the included error message! This, however, is not related to the game but rather MonoMod which is a...

Greetings! A few troubleshooting steps: * Is the game x64 or x86? You might need the correct BepInEx build depending on the bitness of the game. [Refer to BepInEx Docs...

Thanks for the log. It seems like an issue on Doorstop's end; I'll have a look at it soon.

This looks like a problem caused by EA's DRM system as it conflicts with the approach Doorstop uses for its bootstrapping (which is a bit different from ML's approach that...

> Do we still need to use monomod `DynDllImport`? Can't we just use normal `DllImport` and `NativeLibrary.SetDllImportResolver`? Firstly, I don't think `NativeLibrary` is supported on netstandard2.1, as this PR targets...

> > It would be nice to have a similar easy approach with NativeLibrary should we move to .NET 6 (as part of #391). > > Should I retarget this...

For me it seems to work fine after adding `Microsoft.NETFramework.ReferenceAssemblies` to NetLauncher.Common (since it was missing) and running `dotnet restore` before building to force NuGet packages be restored. For reference,...

Greetings! Thanks for the contribution! Here are some of my points regarding this: * Have you tested if ordering affects this? For example, it is possible to have a setup...