BepInEx.ScriptLoader
BepInEx.ScriptLoader copied to clipboard
Allows to run C# code without compiling it in Unity games
Works on latest version of bepinex, including il2cpp. Remarks: You should use the #ref comment at start of the file and reference the unhollowed libraries of the game to be...
``` // #name enum_test using System; public enum A { B, C, D, } // crash if type of a is enum public class Test { public A a; static...
i have never learn about c#,dont know the c# grammar or the plugins principle ,but the same function name conflict when the script load . this is the error message...
It seems to downgrade the expected script language, so errors will be thrown if using UnpatchSelf. However, remedied, if no plugin is shimmed first.