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Uses ringer volume for media

Open lrperlmu opened this issue 3 years ago • 0 comments

My system: iOS 15.2.1

App version: 1.3.2.1 Original Revision: f1e68fb Downloaded from Apple app store a few days ago

This bug report is about the right click sound played by the long tap action which simulates right click. To reproduce, open a new game of Mines, and perform a long tap on any square of the board. (Or pretty much at any time in any game, that's just one example.)

My phone has two volume controls: media and ringer. Media volume is in the control center which is accessed by swiping down from the top right. Ringer volume is in settings -> sound and haptics -> Ringer and alerts. Typically, ringer volume determines the playback volume of ringer and alerts while media volume controls the volume of video playback, music, and games.

The expected behavior is for games to use the media volume to for the long tap sound. The actual behavior is that this app uses the ringer volume. This means that in order to hear the long tap sound clearly (it is a very faint sound and very important for gameplay) I need to turn my ringer volume all the way up, and then my phone rings loudly if I get a call.

Glad to provide more details if needed, thanks for maintaining this package :)

lrperlmu avatar Jan 19 '22 04:01 lrperlmu