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The 70s Super Star Trek command line game revived as an HTML 5 app

Results 21 superstartrek issues
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The a* implementation often converts between coordinates and an index, which involves arithmetic. The index could be stored as a constant in Thing. Note: profiling shows that the a* implementation...

enhancement

Implement game difficulty levels (eg ranks ensign, lieutenant, captain)

enhancement

Focus makes sense only for devices with physical keyboards

enhancement

Should manual phaser fire weaken when the tactical computer is broken?

enhancement
question

the game correctly detects a game over condition when the reactor drops below 20pc but the game doesn't restart after that

bug
good first issue

An early design choice was to keep hidden screens attached the DOM and enable their display attribute when they become visible. Since I couldn't find reliable documentation about the pros...

question

When resuming (eg. reloading the page) an interrupted turn, the computer gets to move even though it's the human player's turn, giving the computer a massive advantage. Repeatedly reloading the...

bug

Player feedback was that the mission page is too long and doesn't convey information necessary to play the game.

good first issue

Currently: 1. a device (eg. phasers) are damaged and disabled by enemy fire 2. the repair countdown times out and the device is repaired Disabled devices don't receive currently further...

question

even with the pwa primed, there is a noticeable flicker when icons are viewed for the first time.

bug