superstartrek
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The 70s Super Star Trek command line game revived as an HTML 5 app
The a* implementation often converts between coordinates and an index, which involves arithmetic. The index could be stored as a constant in Thing. Note: profiling shows that the a* implementation...
Implement game difficulty levels (eg ranks ensign, lieutenant, captain)
Should manual phaser fire weaken when the tactical computer is broken?
the game correctly detects a game over condition when the reactor drops below 20pc but the game doesn't restart after that
An early design choice was to keep hidden screens attached the DOM and enable their display attribute when they become visible. Since I couldn't find reliable documentation about the pros...
When resuming (eg. reloading the page) an interrupted turn, the computer gets to move even though it's the human player's turn, giving the computer a massive advantage. Repeatedly reloading the...
Player feedback was that the mission page is too long and doesn't convey information necessary to play the game.
Currently: 1. a device (eg. phasers) are damaged and disabled by enemy fire 2. the repair countdown times out and the device is repaired Disabled devices don't receive currently further...
even with the pwa primed, there is a noticeable flicker when icons are viewed for the first time.