George Georgovassilis
George Georgovassilis
Reevaluate what should happen when Enterprise bumps into a cloaked vessel. The current behaviour is that the navigation is interrupted, the turn ends, the cloaked vessel uncloaks and recloaks immediatelly....
Evaluate option for auto destroying Enterprise. Autodestroy: - has a countdown - deals damage to adjacent vessels - ends the game
Crew should die in combat with the following effects: - repairs outside a star base take longer - manual phaser fire is less effective - navigation is slower - torpedo...
Figure out whether torpedoes can be fired while shields are up. Player might need to drop shields (how much?) if firing torpedoes.
currently the game progress is saved at the beginning of each turn. saving should be offloaded to a timer that checks flags and saves only when the game is idle
https://blogs.windows.com/msedgedev/2018/02/06/welcoming-progressive-web-apps-edge-windows-10/
Most sectors are boring; make sure sectors have personalities: - empty sectors with few or no stars - sectors with many stars - star bases with few stars - klingons...
Crew should be another scalar property which suffers damage from enemy fire. Low values impede the ship's operations. Crew can be replenished at star bases. When shields are low (eg....
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