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Metal feature detection is very broken

Open inner-daemons opened this issue 4 weeks ago • 0 comments

Description

See #8439

Related and for texture formats: #8654

Many (most?) of the feature detection logic in the metal backend is completely incorrect. You usually need to check for a specific metal version, a feature family, or specific versions of different OSes. This is often not checked correctly. For example, I have seen checks that ignore the API version completely. Many checks also assume tvOS versions and iOS versions have the same feature support which isn't true.

Some examples: vertex amplficiation checks calls a function not available everywhere, barycentrics is the same.

Repro steps Look at the feature detection code

Expected vs observed behavior It should be correct

Extra materials None

Platform Metal

inner-daemons avatar Nov 29 '25 23:11 inner-daemons