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Consider splitting up SHADER_INT64_ATOMIC_MIN_MAX further
Is your feature request related to a problem? Please describe. SHADER_INT64_ATOMIC_MIN_MAX on vulkan requires both shaderBufferInt64Atomics and shaderSharedInt64Atomics
Describe the solution you'd like Possibly split the feature into two, or move the shared memory capability to SHADER_INT64_ATOMIC_ALL_OPS
Describe alternatives you've considered Better document the requirements
Additional context Intel Arc GPUs (at least on Windows + Vulkan) support only shaderBufferInt64Atomics and not shaderSharedInt64Atomics.