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Rust bindings for Metal

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Inspired by #224 All methods that return auto-referenced objects have this common property: they assume ARP alive, and they could return a reference with a lifetime not greater than that...

Autorelease is a major pain point for Apple integration, and users of this library in particular. It forces an uncomfortable tradeoff between performance and safety, and is quite prone to...

enhancement
help wanted

Is adding core-graphics as a dependency ok? Is there an alternative?

Apple recently announced official C++ bindings for metal. https://developer.apple.com/metal/cpp/ I was curious if it would be possible to use bindgen on it to autogenerate bindings to metal. If bindings are...

enhancement

We have `set_label` methods, which use `nsstring_from_str`, which uses auto-release pool. This is inviting for leaks in user code. There is no reason why `set_label` should use any auto-release pools,...

enhancement
help wanted

Trying to figure out if I'm missing some neat trick. At first glance it appears that `MTLPixelFormat` and related are unsound. For example, `MTLPixelFormat` is returned by objc [here](https://github.com/gfx-rs/metal-rs/blob/600f865d24adb1f0430f06a5d4194742cf6731ce/src/pipeline/render.rs#L84). If...

bug

Reading https://developer.apple.com/documentation/metal/frame_capture_debugging_tools/enhancing_frame_capture_by_using_labels?language=objc gets me confused. So the `pushDebugGroup` and friends are only defined on `MTLCommandEncoder`, and yet their own example shows how to use it on `MTLRenderPassEncoder`. If we can...

enhancement