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Unable to reset D3D12 texture state with Layout::Undefined

Open kvark opened this issue 5 years ago • 0 comments

Found this while running gfx-ocean. In Vulkan, we can totally forget all the current state of an image, and just clear it anew. In D3D12, there has to be a proper transition nevertheless.

kvark avatar Oct 06 '20 03:10 kvark