gfx-ocean
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Compute based ocean simulation with gfx_hal :ocean:
gfx_ocean
`gfx_hal` demo for simulating a FFT ocean using compute shaders.
Running :ocean:
- Vulkan:
cargo run --features vulkan
- D3D12:
cargo run --features dx12
- Metal:
cargo run --features metal
Camera Controls
- Forwards/Backwards:
W
/S
- Strafe Left/Right:
A
/D
- Pitch/Yaw: Arrow Keys or Mouse
Running :ocean: on iOS
- cd
examples/ios/
- Run
xcodegen
- Open generated Xcode project
- Set signing team in Xcode
- Run example on device