gfgtdf

Results 169 comments of gfgtdf

> Well, it'd just mean that the macro isn't defined Right, i forgot how macros work for a moment. Still my point stands, you cannot replace `__APPLE__` with SDL_PLATFORM_APPLE` in...

It's kinda easy to see what the problem is, it changes the gamestate in a select event. So no replay needed.

https://github.com/wesnoth/wesnoth/blob/1.18.0/data/campaigns/Sceptre_of_Fire/utils/rune-equip.cfg#L270

I am a bit worried that this will result in a noticable size increase of the wesnoth github repo since it could mean that we will change the image files...

> How worried are you, really? > I'm not seeing it, you've got to explain. So i'm not really an expert on the git details, so what i'm saying might...

Imo dsu should be removed in favor of a something like a simplified planning mode. which would the basicially bahave/look like dsu does currently, (no arrows, only simgle turn, commit...

i cannot reproduce this. When i try to start LoW mp i start with 120 as specified in the cfg file.

but that's just whats shown in the mp staging dialog because of the limitation of the ui. During the actual game you'll start with 120 gold.

But indirectly, and i forgot the last line, the segfault _could_ be on our end. maybe we don't check for an SDL function returning NULL or simething like that. That...

that said, its problem sill effects scenarios that don't lock the gold. Similar to https://github.com/wesnoth/wesnoth/issues/8048, imo this applies to all those mp settings, i think The available range should not...