gfgtdf

Results 169 comments of gfgtdf

> I want to prefer for(team t : teams()) loops wherever possible. I think it'd be better if all loops were changed to that, if you need the side number...

Hmm yes but i think its doesnt need to be a perfect solution, for exampel im my case the old files are at `\plugins\` while the new files are at...

Maybe this can be configuured? https://partner.steamgames.com/doc/features/cloud#steam_auto-cloud explicitly talk about some "Recursive" option

https://github.com/wesnoth/wesnoth/blob/f657a3654908eea264004f124e7970221bc7b265/data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg#L1297 uses a select event.

https://github.com/wesnoth/wesnoth/issues/8467 is similar

No, that issue is aout displaing additional stuff in replay not about fixing oos errory. I think the only thing that helps here is to fix the wml code so...

one could also try to use the `wesnoth.sync.invoke_command` lua function here, but i'm not sure whetehr that'll work

maybe you could try to enable the (clientside) netowrk log, relogin to thte server, and post the entry of that game here if you see such a game? It could...

Ok i think the problem is that in https://github.com/wesnoth/wesnoth/pull/8135/files i missed the following line https://github.com/wesnoth/wesnoth/blob/71a6e465e05095b06ee2fa52f36e22cb1a8b8249/src/server/wesnothd/server.cpp#L1576

the good thing is that we can probably fix this without waiting for the next release