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> server authoritative multiplayer From wesnoth i can tell you that the main reason why it's currently so hard to switch to a multiplayer engine where the gamestate is actually...
@Pentarctagon yes those actions usually don't modify the gamestate but they still need information about it, think for example of custom unit property "mana" (that is stores inside te unit...
I assume this is a request about the addon manager and not the campaign selection screen?
i noticed that aswell.
I also see exactly this error message `Undefined macro in #ifver/#ifnver first argument: 'WESNOTH_VERSION'` quite often, not in the same addon of course.
possible dublicate #1634
I'm not against this patch, but i think that it doesn't fix the problem its supposed to fix, even with this, other umc code or other newly mainline code can...
> It's better to get unit placed events work reliably Umc will fire unit_places events, also i'm also sure that your patch also doesn't catch all mainline cases of 'unexpected'...
> It's now standardized that every loyal units get's an overlay with the current macros This is partly true: TRAIT_LOYAL has an optional parameter to disable it. > So said...
> In fact, I'd recommend going even further than the current implementation and treating it the same as the leader overlay - it'll automatically be added to any unit with...