symbolic
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Issue in UnrealEngine log parsing
We see some ERROR_NO_MORE_ITEMS / 0x0
in breadcrumbs and issues for our UE issues.
I'm not fluent in rust but I think I managed to track it to this call not parsing the entry correctly (from what I gathered, the breadcrumb is generated from the log file for UE crashes uploaded through the UE CrashReporter).
I opened a PR on the rust-anylog to fix it so updating the dependency when merged could fix the issue.
Hi, thanks for the report and for fixing the parsing issue. Can you try and see if #695 fixes the problem?
Sorry for the late reply. I don't think I'll have the time to setup a test env for this before some time.
Will this be in the next Sentry release? If so I can confirm if it solves the ERROR_NO_MORE_ITEMS / 0x0
issue when we update to it.
It is already in the current symbolic 9.2.1 :)
I'm reopening this until we can confirm that the problem has been fixed.
Had some time and tested.
Without the updated dependency: -052][569]LogNiagara: Compiling System NiagaraSystem
With the update: Compiling System NiagaraSystem
So not sure my ERROR_NO_MORE_ITEMS / 0x0
is really related but I'm closing this since the log parsing issue is fixed.
Thanks!