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Unreal Engine

Results 86 sentry-unreal issues
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Hey there, Investigating some false negatives in our CI automation with Windows packaged builds I discovered that if EnableAutoCrashCapturing is true, hitting an assertion will not log the callstack like...

This PR introduces automatic code formatting checks to the project by: - Adding a `.clang-format` configuration file - Adding a new CI workflow that checks for formatting issues - Applying...

The issue is that we're charging customers for attachments and they can't see the screenshot. It seems like it didn't fail to get the screenshot but in practice it did....

Bug

I know sentry native supports requiring consent before sending crash data, because I wrote it into the Unreal Plugin here: https://github.com/getsentry/sentry-unreal/compare/main...j0tt:sentry-unreal:jott/main/toggleconsent?expand=1 I don't, however, know how to implement such a...

Improvement

It is often frustrating to dig through recent crashes in Sentry to find your specific crash when you're debugging/reproducing something. If we could make it so that Sentry provided a...

Feature

If a game wants to exclusively use Sentry for crash handling and reporting (i.e. not using Unreal CRC), we should disable instantiation of `FGenericPlatformSentryCrashReporter`.

Improvement
getsentry/sentry-unreal

Mention `attach_screenshot=true` in the new project wizard instructions and docs (i.e. "Getting Started"). Add comment above it: ``` // If your game/app doesn't have sensitive data, you can get screenshots...

Docs

As far as I can see, there's no documentation around generating packages, but this step in the contribution process seems required because changing file names/locations etc. will cause the "Check...

Docs