sentry-unreal
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Unreal Engine
Hey there, Investigating some false negatives in our CI automation with Windows packaged builds I discovered that if EnableAutoCrashCapturing is true, hitting an assertion will not log the callstack like...
This PR introduces automatic code formatting checks to the project by: - Adding a `.clang-format` configuration file - Adding a new CI workflow that checks for formatting issues - Applying...
The issue is that we're charging customers for attachments and they can't see the screenshot. It seems like it didn't fail to get the screenshot but in practice it did....
I know sentry native supports requiring consent before sending crash data, because I wrote it into the Unreal Plugin here: https://github.com/getsentry/sentry-unreal/compare/main...j0tt:sentry-unreal:jott/main/toggleconsent?expand=1 I don't, however, know how to implement such a...
Addresses #904
It is often frustrating to dig through recent crashes in Sentry to find your specific crash when you're debugging/reproducing something. If we could make it so that Sentry provided a...
If a game wants to exclusively use Sentry for crash handling and reporting (i.e. not using Unreal CRC), we should disable instantiation of `FGenericPlatformSentryCrashReporter`.
Mention `attach_screenshot=true` in the new project wizard instructions and docs (i.e. "Getting Started"). Add comment above it: ``` // If your game/app doesn't have sensitive data, you can get screenshots...
As far as I can see, there's no documentation around generating packages, but this step in the contribution process seems required because changing file names/locations etc. will cause the "Check...