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Sentry is not sending the event to Unity WebGL
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I have a problem on a WebGL build in Unity. I have turned off the auto-initialization of Sentry. And decided that I will turn it on and off when I need it. Initialization works correctly, I checked by Sentry.Debug, but when I throw an exception, my event is not sent to Sentry. From the logs in Sentry.Debug it looks like this:
Can you suggest if there is a solution or is this some kind of bug?