sentry-unity icon indicating copy to clipboard operation
sentry-unity copied to clipboard

Errors in Release mode

Open astamarr opened this issue 1 year ago • 2 comments
trafficstars

Sentry SaaS 2.1.3 Unity 6000.0.1f1

This is only happening on Release IL2CPP builds of our game (everything works fine when "development builds" unity option is enabled)

Steps to Reproduce

  1. Build the game
  2. launch it
  3. observe the following error when sentry catch something and tries to send a message :
0x00007ff90188fbdd (GameAssembly) <lambda_8a9d8b4e2b19bf03e2daa38741ca2534>::operator() (at D:/junctions/iYHW2equ/0/TL/Development/Unity Projects/projectnamet/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/cpp/Sentry.Unity.cpp:27520)
  at UnityLogHandlerIntegration_LogFormat in <unknown>:<unknown>
  at Logger_Log in <unknown>:<unknown>
  at Debug_LogError in <unknown>:<unknown>
  at il2cpp::vm::Runtime::InvokeWithThrow in <unknown>:<unknown>
  at il2cpp::vm::Runtime::Invoke in <unknown>:<unknown>
  at SerializableManagedRef::CallMethod in <unknown>:<unknown>
  at MonoBehaviour::CallAwake in <unknown>:<unknown>
  at MonoBehaviour::AddToManager in <unknown>:<unknown>
  at MonoBehaviour::AwakeFromLoad in <unknown>:<unknown>
  at AwakeFromLoadQueue::PersistentManagerAwakeFromLoad_NoChecks in <unknown>:<unknown>
  at LoadSceneOperation::CompleteAwakeSequence in <unknown>:<unknown>
  at LoadSceneOperation::IntegrateMainThread in <unknown>:<unknown>
  at PreloadManager::UpdatePreloadingSingleStep in <unknown>:<unknown>
  at PreloadManager::UpdatePreloading in <unknown>:<unknown>
  at ExecutePlayerLoop in <unknown>:<unknown>
  at ExecutePlayerLoop in <unknown>:<unknown>
  at PerformMainLoop in <unknown>:<unknown>
  at MainMessageLoop in <unknown>:<unknown>
  at UnityMainImpl in <unknown>:<unknown>
  at UnityMain in <unknown>:<unknown>

astamarr avatar Aug 07 '24 10:08 astamarr